Trying to debug my maths calculating normals in shaders are hard, wish I remembered my maths classes from 20 years ago.

Now MeshNormalMaterial in Three JS makes sense to me, apart from pretty colors, it's the only way to know what's going on. Nice aqua colors in the goal. pic.twitter.com/4b4vonEcoT

pic.twitter.com/4b4vonEcoT

pic.twitter.com/4b4vonEcoT

pic.twitter.com/4b4vonEcoT

pic.twitter.com/4b4vonEcoT